Once you’re done with that nonsense, a bridge appears on the level above you. The white circles are the three orbs that need to be lit. Use the save point and open the three chests around it before you start if you wish.įor the diagram below: the yellow is the direction of the light, the blue squares are the cubes, the red are the mirrors in those cubes, and the white spaces in the squares are where you want those mirrors facing. The goal is to light up all three spheres at the same time. This puzzle is such a headache, it may not make much sense to actually explain it, so we’re going to make a diagram instead! Make sure to burn the curtain on the far left wall to let the light in first. Approach the podium you see here and it will switch you to your other teammates to do the annoying puzzle. ![]() But now here’s the headache for this dungeon is an infinitely more complicated light-and-cube puzzle. You can use the Memory Gem on the seal you find here. Move the block directly into the beam (into the center) so that the beam hits the western door and go through it once it opens. After going through the door, you find a puzzle where you have to shift a cube around to get the light pushed in different directions.įirst, you need to use the Sorcerer’s Ring to burn the curtain on the north wall to let the light in. Continue up the staircase and get the Armet Helm at the top for Lloyd (or Kratos). ![]() If you’ve been to Palmacosta, you actually get an extra party member to take with you.Īs they head up the stairs, defeat the second enemy up there (a creepy cyclops bat demon thing) for a Memory Gem. Upon your second appearance at the tower, a mechanism at the entrance forces three of your party members to stay behind, with Lloyd and Colette having to go forward on their own for now. The priest gives you the key and can return here. The first time you get there, you discover it is closed and you need to find the priest that holds the key, which is outlined on the Asgard page, but in short, go from here to Asgard to talk to a holy man and be redirected to Balacruf Mausoleum. Going north of Luin from the eastern side bridge gets you to the Tower of Mana. This page contains information for the Tower of Mana, one of the more vexing dungeons in the game with likely the toughest boss you’ve faced to this point (with possibly another one after it). ![]() This is a part of IGN’s Walkthrough for Tales of Symphonia.
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